Cthangband 6.4 Released

While I’ve been waiting for the printer to approve the manuscript for new 10th anniversary edition of Dark Dungeons, I’ve been bug-fixing Cthangband.

The latest version (6.3) had a few bugs in it, and since I have big plans for version 7.0 I decided that I should just release a quick bugfix version rather than wait until 7.0 is ready.

So I’ve done just that. Cthangband 6.4 has very little change from 6.3, but it fixes a few bugs that really needed to be fixed rather than being able to wait for the next full version.

Specifically, the changes are:

  • The buildings in Kadath are now ruined rather than merely empty lots.
  • Replaced paper texture used for character sheet and journal with one that makes the text more readable.
  • Fixed bug where the known abilities of non-random artifacts weren’t showing in the journal.
  • Fixed a handful of minor mistakes in the documentation.
  • Fixed bug where Tarot Draw spell was drawing multiple cards.
  • Fixed program hanging due to invalid quest target being unable to be placed when the Demon Spire is entered for the first time.
  • Fixed bug where using ‘s’ to sell items would sometimes automatically sell a whole stack rather than letting you choose how many to sell.
  • Fixed crash when pack overflows after taking off an item or splitting a stack of items.
  • Fixed crash when recalling from wilderness outside a town into a dungeon.

As you can see from that list, there’s very little in the way of anything new – just the change to Kadath (and even that’s just a minor cosmetic change with no effect on gameplay). The main thing it does is fix the bugs that had been found in 6.2 and 6.3.

The new version can be found here.

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Dark Dungeons X Finished

Back in December, I mentioned that I was going to start working on a new edition of Dark Dungeons.

Well, I’ve spent the last four months doing exactly that, and I’m pleased to announce that the new edition is finished.

I’m calling it “Dark Dungeons X”. The ‘X’ standing for both 10 (because it’s the 10th anniversary edition) and ‘Expanded’ because this new edition includes material from both the original Dark Dungeons and also Darker Dungeons.

The changes to this edition, when compared to the previous edition, are:

  • New and improved layout – the book is now around 410 pages rather than 320 pages, but that is because I’ve moved away from the cramped three-column layout and used more modern design. However, I’ve kept the feel of the book as close to the original as I can, design changes notwithstanding.
  • The rule changes for Darker Dungeons are included in the text. Darker Dungeons is the game as played at my table, and now that the original game that Dark Dungeons was based on is available to buy as a PDF once more (which wasn’t the case when Dark Dungeons came out) there seems little point in releasing a new edition of Dark Dungeons that slavishly follows it.
  • There are a couple of new additions to the game over and above those added in Darker Dungeons – the Clockwork race, and the Warlord fighter variant, for example. Also the Immortals rules have been given a major expansion to make them more of a blend between the two sets of Immortals rules from the original game and I’ve added values for magic items.
  • I’ve added a whole bunch of “Developer Commentary” sidebars to the game. These explain the reasoning and intent behind the various rules and rules changes in a more personal manner rather than the impartial “rules voice” used in the text itself.
  • A switch from the old Lulu print-on-demand to a print-on-demand available directly through DriveThruRPG.

Having said that Dark Dungeons X is finished, it is going through a final period of proofreading and checking – and will be uploaded to DriveThruRPG (for both PDF and print-on-demand) in a couple of weeks time.